Campaign Adventure Notes 090326
Raw campaign notes preserved from Campaign Adventure Notes 090326. Times New Roman 12pt, tight spacing.
=== CAMPAIGN RULES PACKET === Campaign: 09/03/2026 [Factors] CF: 1 (Complexity Factor: max rules looseness cap) MF: 9 (Magic Factor: max spell level cap) PF: 9 (Physical Factor: max innate ability cap) TF: 1 (Temporal Factor: max temporal looseness cap) PsiF: 9 (Psionic Factor: max psionic level cap) TechF: 9 (Tech Factor: max technology level cap) [Enforced Rules] - Segment order: PCs act on top of segment; Monsters act on bottom (standard). - Known Classes: Full Collective - Known Spells: Full Collective - Known Psionics: Full Collective - Known Rogue Abilities: Full Collective - Known Kits/Feats/GGL/Familiars/etc.: Full Collective - XP / Advancement: XP by encounter + story awards. [Classes / Races / Minis Determination] Classes+Minis: Budget: 4 + SN (with CF=1, SN=1) [Starting Stat Determination] Mode: ALL 13S OR 18 16 14 12 10 8 [Starting Package] Starting SN: SN 1 (baseline campaign start). Starting Wealth: Starting gp = set at 1,000 Player Picks: Randomly rolled, Freely traded 9/3/26 SN=1 kxp: 0 to kxp and kgp Storyline: